The Lost Expedition

A mobile adventure game set in the Amazon jungle. Players explore dense forests, uncover ancient ruins, and survive natural threats while solving puzzles and unraveling the mystery of a lost expedition.

Client:

MobGames Inc.

Industry:

Gaming

Deliverables:

Multimodal Design, Art-direction

Context:

2019-2020, Hello Friday Agency

Background
Background

First Steps

Targeting young adults who enjoy story-driven mobile games, we designed the core mechanics around exploration, survival, and puzzles.

Players navigate open-world environments, manage resources, and solve environmental puzzles to progress.

Inspired by classic adventure tales, we created a realistic yet stylized visual and sound design to evoke both wonder and tension.

First Steps

Targeting young adults who enjoy story-driven mobile games, we designed the core mechanics around exploration, survival, and puzzles.

Players navigate open-world environments, manage resources, and solve environmental puzzles to progress.

Inspired by classic adventure tales, we created a realistic yet stylized visual and sound design to evoke both wonder and tension.

First Steps

Targeting young adults who enjoy story-driven mobile games, we designed the core mechanics around exploration, survival, and puzzles.

Players navigate open-world environments, manage resources, and solve environmental puzzles to progress.

Inspired by classic adventure tales, we created a realistic yet stylized visual and sound design to evoke both wonder and tension.

Iterations

The prototype focused on exploration and interaction. Feedback led to improved controls and object visibility.

Resource management was frustrating, so we made supplies easier to find and added crafting.

Testers preferred discovering lore organically, prompting us to integrate story elements as relics.

Final playtesting refined visuals, optimized performance, and added optional puzzle hints.

Iterations

The prototype focused on exploration and interaction. Feedback led to improved controls and object visibility.

Resource management was frustrating, so we made supplies easier to find and added crafting.

Testers preferred discovering lore organically, prompting us to integrate story elements as relics.

Final playtesting refined visuals, optimized performance, and added optional puzzle hints.

Iterations

The prototype focused on exploration and interaction. Feedback led to improved controls and object visibility.

Resource management was frustrating, so we made supplies easier to find and added crafting.

Testers preferred discovering lore organically, prompting us to integrate story elements as relics.

Final playtesting refined visuals, optimized performance, and added optional puzzle hints.

Outcome

Post-launch, "The Lost Expedition" achieved 1.2 million downloads in six months, with Day 1 retention at 48%, Day 7 at 40%, and Day 30 at 32%.

Average session duration was 12 minutes, and 62% of players completed the main storyline. The game received a 4.5-star rating, with users praising the visuals and puzzles.

Iterative design and user feedback were key to creating an engaging experience, establishing a strong foundation for future expansions.

Retention on 30th day

32%

Average session duration

31 min.

App Store rating

4.5

Outcome

Post-launch, "The Lost Expedition" achieved 1.2 million downloads in six months, with Day 1 retention at 48%, Day 7 at 40%, and Day 30 at 32%.

Average session duration was 12 minutes, and 62% of players completed the main storyline. The game received a 4.5-star rating, with users praising the visuals and puzzles.

Iterative design and user feedback were key to creating an engaging experience, establishing a strong foundation for future expansions.

Retention on 30th day

32%

Average session duration

31 min.

App Store rating

4.5

Outcome

Post-launch, "The Lost Expedition" achieved 1.2 million downloads in six months, with Day 1 retention at 48%, Day 7 at 40%, and Day 30 at 32%.

Average session duration was 12 minutes, and 62% of players completed the main storyline. The game received a 4.5-star rating, with users praising the visuals and puzzles.

Iterative design and user feedback were key to creating an engaging experience, establishing a strong foundation for future expansions.

Retention on 30th day

32%

Average session duration

31 min.

App Store rating

4.5

Other Cases

Other Cases

Other Cases

Got an idea in mind?
Drop me a line!

Copy Email

Anthony's expertise is evident in his knack for turning complexity into simplicity, creating user-friendly interfaces that anyone can enjoy.

Lawrence Harris

Co-Founder & CEO, Tech Innovations

Got an idea in mind?
Drop me a line!

Copy Email

Anthony's expertise is evident in his knack for turning complexity into simplicity, creating user-friendly interfaces that anyone can enjoy.

Lawrence Harris

Co-Founder & CEO, Tech Innovations

Got an idea in mind? Drop me a line!

Copy Email

Anthony's expertise is evident in his knack for turning complexity into simplicity, creating user-friendly interfaces that anyone can enjoy.

Lawrence Harris

Co-Founder & CEO, Tech Innovations

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